Here are two
interpretations of Spiderman. The first one is the original cartoon drawing from
1967 and the second is the new redrawn version called ultimate Spiderman,
which was released in 2000. These are both interpretations of what Stan Lee
envisioned to be Spiderman when he came up with the idea. Both drawings fit in
well with the period they were released and this is made obvious because the
original drawing is simple and uses block colour with little detail and no
shading or tone, which if you look at other cartoons that were been on at the
same time you would see it fits in well. Compared to the Ultimate Spiderman
drawing, which is more realistic in a sense that shadow and the feeling of
movement have been included in the image making the drawing come to life more
like you get with modern comics. However the main concept of what the costume
looks like has stayed the same showing that they have stayed true to the
original and main ideas of how Spiderman looks and this is the same for every
reincarnation of Spiderman be it cartoon, comic, film, toy or console game.
My own working
methodology design process is to first go and make mind maps about any initial
ideas I have about the brief that I've been given, then research and collect
relevant information about my ideas through books, photography and things I
observe. I will then develop any good ideas further by experimenting with
different media and materials, be it either digital, print making or hand drawn
to see what effects and textures I can get to make an image more interesting
and relevant to the brief that I have been given. Then by getting feed back on
my work I continuously keep going back to it developing it further until I’m
happy with it to put forward into production for the final piece, before
sitting down to evaluate the work and what I’ve learnt from the process.
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